Pocket Change Checkers


For a little face-to-face time find an opponent, some pocket change or bottle caps, and set up the board for the classic board game, checkers.

House Rules:

  • 50 moves without a capture (or kinging) is a draw

  • Double/triple jumping is allowed

  • If a player is blocked and cannot move on their turn; the other player wins

  • When you get a king you have to wear a crown

  • Sore losers go to the timeout corner


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